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Basically, what would your Pokémon team be if you had to factor in budgets from what it takes to take care of them? Here are the rules: No Legendaries. Certain types will be easier to take care of than others, and giant fully grown Pokémon will be very difficult to take care of on top of their type. You have a budget of 8,000, ignoring any increases in the near future. Because I can't possibly account for every Pokémon there is, there might be a few loopholes:>Grass, Water, Bug types, any Pokemon that generate their own energy from natural processes = 300 Most Grass types are docile and can use photosynthesis I imagine Waters can thrive on minimal food but require a lot of water>Normal, Psychic, Fairy, Flying, Fighting, Ghost, Steel, Rock = 500 These types probably need a bit more love and care than other types, but are unlikely to cause any issues aside from that. I imagine Ghosts need a specific kind of energy to be taken care of, so I won't be boring and say 0 for them.>Fire, Poison, Electric, Ground, Ice, Dark, Dragon = 1,000 These types probably need a lot of meat or have very specific tastes and needs. There are also hazardous types and we need to account for potential damages to property these mons could accidentally cause. Their hazards are inherent to them and can occur more often than other types. Once you have the type of your mon, you'll have to factor in both of its types(ignore if not-dual typed) and then the evolution combos.>1st Stage, or Objectmon = 300 >Unevolving Pokemon, 2nd Stage = 500 >Fully evolved, 2nd Stage Dragon = 700 >Fully evolved Dragon, Psuedo-Legendary[combos with FE Dragon] = 1,000 >Fossilmons, Ultra Beast(yes, even if Poipole) = 2,000 Sample team: Budget = 8,000 Dunsparce = 500 + 500 (1,000) Rapidash = 1,000 + 500 (1,500) Mr. Mime (Psychic/Fairy) = 500 + 500 + 500 (1,500) Mantine = 500 + 300 + 500 (1,300) Misdreavus = 500 + 300 (800) Ariados = 1000 + 300 + 500 (1,800) Total spent: 7,900 Leftover budget: 100
Anonymous
Anonymous
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>>48287246 if rapidash has the same needs and health risks as a real horse then you're fucked. Forget all your other mons, you're a solo rapidash user now and you live in a trailer.
Anonymous
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>>48287246 i'm just going to copy paste my realistic team and ignore your autistic rules.
Anonymous
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>>48287246 I'd have any pokemon because I'd neglect them like we can do in game
Anonymous
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>>48287246 Mono grass
GG ez
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Yeah that's a lot of rules anon. I mostly agree with your points but you shouldn't have tried bringing numbers in. I do remember you from last thread though. I do like your team, Rapidash and Mantine are charming and reasonable pics for travel and Misdreavius as a hovering scout. I got a soft spot for Mr Mime and shitty Johto mons.
Anonymous
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>>48287246 This would be my team in real life
Anonymous
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This would depend on your region, but straight up I don't think most people would get a pseudo-legendary. Every single one has some dex entry that talks about how impossible they are to raise. Your average Joe Blow trainer sure as fuck wouldn't have legendaries or UBs.
Anonymous
>>48287246 wait so psuedolegendary is 1500?
Anonymous
>>48288551 Depends on which one. Dragonite would be far more, since FE 2nd stage dragon combos with FE Dragon Pseudo Legendary and the typing
Anonymous
>>48287246 Pretty sure my team would be below the budget line, also it's kinda dumb to have both types count towards the cost cause what you're telling me is that taking care of a Pidgey (1,300) would cost more than a Corvisquire (1,000), you should've just had it be whichever type is more costly.
Anonymous
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>>48288966 That's a fair point, I took these rules from an earlier thread someone else made. They could definitely be revised.
Anonymous
You could just try and make a CYOA at this point, slapping an image onto your autistic ruleset makes people much more likely to go along with it. Just don't go to the /tg/ cyoa threads for help.
Anonymous
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>>48288827 you still haven't really explained how it works, how much would dragonite cost then?
Anonymous
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I drew this before but I always imagined I'd work at a Pokemon Daycare and my team would be adopts of breedjects or otherwise abandoned Pokemon. I'm pretty poor irl though so there's no way I'd be able to take care of 6 Pokemon, if I could only have one or two it'd be a Mawile since it's so cute. I've also thought about keeping a grass type, I feel like of all Pokemon, they'd be the easiest to care for, but its cold where I live so I worry it wouldn't be comfortable.
Anonymous
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Umbreon (1500) Gardevoir (1700) Meganium (1000) Hydreigon (3000) Mudkip (800) 8000 on the dot. There's a reason NPCs never have more than 5 pokemon.
Anonymous
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Me and the bros
Anonymous
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Magnemite: $1800 Porygon 2: $800
Anonymous
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>>48287246 wouldn't ghost types be pretty cheap to take care because they're ghosts?
Anonymous
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>>48287246 Didn't we just have a thread that reached bump limit recently? No need for the same autistic thread this soon.
Anonymous
>>48288983 Why, they have the greatest Pokémon cyoa ever
Anonymous
>>48287246 There are probably ways around making this more accurate to what it would be like in real-life, it would probably be better to start out with base numbers for Pokemon and work backwards by reducing the cost if the Pokemon meets certain criteria. Like for one instead of basing a Pokemon off its evolutionary stage it should be a combination of the Pokemon's size and its basis.
A really big mammalian Pokemon like Wailord should have a really high base cost whereas a small aquatic or invertebrate Pokemon like Octillery or Whiscash should have relatively low base costs. Then after you devise that base cost you subtract from it based on additional factors;
- Is the Pokemon able to synthesize energy (i.e. use Recovery moves, not just Draining moves)
- Is the Pokemon likely to be able to sustain itself on minerals (i.e. most Rock, Ground & Steel Types)
- Can the Pokemon use Dream Eater
That sort of thing, you could probably still have special caveats like Fossil'mon having a higher cost due to the likely lack of access to their original diets, very rare Pokemon (i.e Pseudos and shit like Feebas) could have higher base costs as their food source is likely specific hence why they're as rare as they are, that sort of thing.
It'd honestly probably just be easier to create a table of every Pokemon's cost and let anons pick from the table that way there isn't a bunch of math needing to be done everytime beyond the basic check if the team exceeds the budget.
Anonymous
>>48289556 OP is also not accounting for weird shit you see in the dex, like the Kanto ghosts being super dangerous or what having an Absol would mean for the neighbors. Honestly, it would be fun to have like a home building + mon selection, so if you have a water type you also need a pond or something.
Anonymous
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>>48289594 Honestly I'm surprised we haven't really gotten a sort of Harvest Moon/Animal Crossing-esque spin-off for Pokemon, would probably be the most disgustingly addicting thing for some people by combining the sim management aspects of the former with the monster collecting of the latter.
Anonymous
>>48289542 link? there's more than a few, which is best?
Anonymous
Anonymous
>>48287246 It's retarded for a dual type mon to cost so much more. It should either use their more expensive type, or an average between the two types.
Anonymous
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>>48289675 Yeah that's a good point
Anonymous
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>>48287246 Don't care for your conditions. I like to self insert as a veteran Pokemon explorer so here is my team:
Swampert
Arcanine
Corviknight/Staraptor
Shiftry
Alolan Raichu
Gengar
Anonymous
Anonymous
Anonymous
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>>48287296 You know where you are right?
Anonymous
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>>48287246 pretty fucking convoluted and stupid shit but i'll play your game
>Swampert ($2000) >Flapple ($4000) >Pelipper ($5500) >Smeargle ($6500)