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You know how pokemon cities and towns feel much less significant and more barren than they used to, despite ultimately being the same size? I think I know why now. See, in old pokemon games you'd arrive at a new area and usually you'd immediately have a list of things you can do. For example, when you arrive in violet city in gen 2 you immediately have 3 main options >Challenge the sprout tower >Challenge the gym >Explore the ruins of alph These things can be done in any order, and what order you do them in will differ from person to person. Team weak to flying? Try challenging sprout tower first, you'll even get flash out of it. Not in the mood for battling? Go check out the local ruins and discover the unown, unlocking a whole side story (admittedly only really in crystal and HGSS). Just wanna move on? Go beat the gym. And this is a very small example, in places like goldenrod and ecruteak in johto, or, my personal favorite example, mauville in hoenn, you're often presented with 5+ different things you can go do. Like, here's what you can do as soon as you get to mauville>Battle the trainers on the beach to the east >Battle the winstrates to the north >Fight wally in front of the gym >Go and visit wally in verdanturf, assuming you chose to battle him first. This also takes you through route 117, giving you your first access to >breeding and >Contests (which is like 2 minigames with pokeblock making and the contests themselves >Get a bike and take cycling road back to slateport where you can get the harbor mail which allows you to then >get the coin case and check out the game corner, where you can play the slots or roulette >And FINALLY you can challenge the gym at any point during all of this That's like 8 things, you can do in just about any order, and I'm not even counting the nearby optional trickhouse. In new pokemon there's pretty much JUST the next cutscene at any given time, and it really sucks the soul out of the entire experience. Is this just me?
Anonymous
>>48349417 Pre gen4 game had so horrendous graphics
Anonymous
>>48349432 OP here, ignore this obvious bait please, he's just derailing the thread
Anonymous
>>48349440 I don't know how you can defend graphic so ugly like this
Anonymous
>>48349417 >Challenge the sprout tower >Challenge the gym >Explore the ruins of alph You can't leave unless you beat the sprout tower first, and you can't battle the gym either. OP is a fag and nostalgia turd.
Anonymous
>>48349417 >You know how pokemon cities and towns feel much less significant and more barren than they used to I know, right?
Anonymous
>>48349451 This isn't a graphics thread and I'm not biting the bait
>>48349454 I'm not biting this bait either, everyone knows the differences between GSC and HGSS
Anonymous
>>48349417 Choice is always better than streamlined, forced adventures that continuously hold your hand. Give the player the option to explore extra content or not.
For some reason, almost every single game tries to make their games as streamlined as possible. If you think the cutscenes were bad in sun and moon, wait until you realise that they make games out of cutscenes like God of War.
And for some reason it gets bought and gains more popularity than ever
Anonymous
>>48349461 These games are both alright, I'm referring to gen 7+ here, when the railroading got really bad
Anonymous
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>>48349461 >goes immediately to gen 5 every time obsessed
Anonymous
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>>48349470 Yeah yeah new games bad old games good. Literally a reddit thinking
Anonymous
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>48349486 >Makes entire list of points about how old games were more fun than old >"Lol you just think old good new bad" Yep, smells like bait to me
Anonymous
To be honest the issue seems to be more so a lack of optional dungeons, locations of interest and side content. Gen I wasn't perfect in this regard either but as a general rule of thumb you did have more than one option; Viridian City> Head West on Route 22 (Optional) > Head North on Route 2 Pewter City> Visit the Pokemon Museum > Challenge the Pewter Gym Cerulean City> Challenge Blue on Route 24 > Challenge the Cerulean Gym Vermillion City> Explore Diglett's Cave (Optional) > Go on the S.S. Anne > Get the Bike Voucher (Potentially Optional) > Get the Old Rod (Optional) Lavender Town> Visit the Pokemon Tower > Head South on Route 12 (Potentially Optional) > Head West on Route 7 Celadon City> Visit the Rocket Game Corner > Visit the Dept. Store (Optional in FRLG) > Visit the Condominiums (Optional in RBY) > Challenge the Celadon Gym > Head West on Route 16 (Potentially Optional) > Get HM02 Fly Fuchsia City> Challenge the Fuchsia Gym > Visit the Safari Zone > Head South on Route 19 (Potentially Optional) > Head East on Route 15 or West on Route 18 (Optional) Saffron City> Visit Mr. Psychic's House (Optional) > Visit the Fighting Dojo (Optional) > Take on Silph Co. Cinnabar Island> Visit the Pokemon Mansion > Visit the Pokemon Research Labs > Head East on Route 20 or North on Route 21 (Optional) Those would be probably the main things for each of the settlements in Kanto aside from Pallet Town obviously, in any situation where I can recall there being a specific order things have to be done such as SS Anne before Vermilion Gym is why the latter is left off the list, if you want to get technical beating Silph Co. lets you both challenge the Saffron Gym and visit Mimic's House.
Anonymous
>>48349454 found the HGSS retard
Anonymous
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>>48349417 Agreed op, these days it feels like anything optional doesn't open up until later - for example in gen 7 you've got that big mall and actually exploring 10 Carrot Hill, and a random tauros blocking you from exploring like half an area all pretty early on, and later areas mostly have nothing unless there's a bunch of story points that bring you there. I don't mind backtracking itself, this just doesn't seem like a good way to handle it in an rpg. It makes even heavily scripted story driven games feel more open because at least you can explore everything around you and take up a side quest or find a collectable/item/power-up or something between scripted missions or cutscenes, and sometimes you'll have a couple main objectives you can complete in any order instead of having a rotom screech at you to visit the red dot repeatedly until you do it to unlock the next red dot.
Anonymous
>>48349512 I agree with the sentiment here but I think you’re REALLY stretching what counts as new things to do. Like going into a house to get 1 TM is hardly its own activity
Anonymous
Anonymous
>>48349785 Fair enough yeah, scratch that one and my additional comment about Mimic's house off the list. Do you consider Gift Pokemon to count or should the Condominiums also be removed?
Anonymous
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>>48349417 These ruins have been one of my favorite areas from the entire franchise
Anonymous
>>48349812 For me for something to be considered a viable individual option it needs to entail a whole unique experience. That’s pretty vague, I know, so here’s a list of things I’d say count
>An area, usually either with some trainers to battle or enough to explore that it can considered it’s own dungeon. >1 notable battle, usually with a notable character >Anything that can be considered a side quest, however small. Things like feeding berries to moomoo to get a TM and the option to buy moomoo milk come to mind. >A gym. This debatably falls under my first item. To answer your question, getting a gift mon isn’t really anything special on its own, but perhaps if it’s accompanied by requiring you to do something do get it, or even just involves a memorable interaction with a character in the process of getting it, then I’d say it counts. Like I said, my standards here are vague, but I hope you get what I mean.
Anonymous
>>48349524 >>48349462 In gsc falkner has mud slap and even if you use a geodude he will kick your ass, pretend reality is bait, if you must
Anonymous
>>48350703 >mud slap >20 attack power >kick your ass LOL a literal level 8 geodude solos his ass
Anonymous
>>48350715 >conveniently leaves out the accuracy drop Anonymous
>>48350725 you're baiting at this point
Anonymous
>>48350732 yes everything is bait, I didn't play silver like 5 times when i was like 14, it is impossible. I also could never know these things by pure raw experience and not using guides. Even the onix you can trade for has problems, because it can go too fast to level 10 and be no longer tame since you have no badges.
Anonymous
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>>48349417 >? I think I know why now. Because you grew up with it and thus overrated the pixels in your game?
Anonymous
>>48350703 That has quite literally not even a smidge of anything to do with the original post. Not to mention
>mudslap >Kick your ass He’s not defenceless but my guy, just, idk, switch??
Anonymous
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>>48349467 I miss when God of war was good with great combat, not is an over the shoulder, sometimes, action game that wants to be a movie.
And you are absolutely right, the appeal of Pokemon is going on an adventure but so much hand holding kills any sense of adventure, at least to me.
Hope Legends won't hold your hand that much.
Anonymous
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>48350817 You’re not getting a (you) till you refute the actual point
Anonymous
>>48350881 I said he can't usually beat falkner until he grind belsprout tower, there is only geodude and onix by that point
If you trade a pokemon then you might have problems because pidgeotto is 9, you also can use a mareep in hgss since they don't have stupid mudslap, though
In gsc they do and both mareep and rock types have problems
Anonymous
>>48350920 Idk what to say besides you’re wrong, he’s incredibly easy to beat even at a type disadvantage. I solo’d him with a level 10 cyndaquil last time I played silver, and geodude a much higher defence will make it even easier. 20 power non stab effectively makes it 40 base power against geodude, not much. And the accuracy drops can be worked around in a variety of ways. The fact that you’re arguing that fucking Faulkner is somehow hard enough to warrant grinding is just comical dude, you’re embarrassing yourself
Anonymous
>>48350982 The fact that you pretend people that play the game are all 30+ like you and me, is the comical thing, fuck off
Anonymous
>>48351036 Ok maybe he’s SORTA tough for a kid. Sorta. But…. Now what? What’s you’re fucking point? This has nothing to do with the thread.
Anonymous
>>48351129 I don't understand your mentality of pretending every game is easy for an adult, of course it is easy for an adult. So why are you pretending the games are balanced for adults?
Anonymous
>>48351221 Dude idk wtf you’re talking about this thread isn’t about difficulty. You were just claiming that faulkner was tough cause mudslap (which has nothing to do with anything) so I explained how he’s pretty easily made easy, and now you’re having some autistic fit about me making claims about the games balance that I never made. Either you’re schizophrenic, in the wrong thread, or baiting, and I’m gonna assume it’s the latter.
Anonymous
>>48351314 So criticizing your delusions of perfect game are now unbased, cringe and bait, got it. I'll enjoy your 404, delusional shit.
Anonymous
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>>48350703 >>48350725 >>48350781 >>48350920 >>48351036 >>48351221 >>48351371 OP here, everyone ignore this guy please, I'm trying to have a real discussion about the state of the games I'd prefer for it to not be derailed by some lunatic like this
Anonymous
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>>48349417 I will be keeping this in mind while designing my towns and the gam ein general, thank you
Anonymous
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>>48349461 >cant do everything pictured first time in Luminouse meanwhile you can do everything when you first get to Castelia Anonymous
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>>48349417 I think a lot of it has to do with GF still designing games as if they were on the gameboy.
Anonymous
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>>48349417 >Route 34 >day-care, bunch of trainers, odd egg >Goldenrod City >The mall, the underground, the game corner, the radio, the gym. >Route 35 >More trainers, wild Pokemon >National Park, bug contest on specific days. So much soul. This is peak Pokemon.
Anonymous
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>>48349910 Yeah I think I do, I guess to help refine your definitions, would you count the Department Stores of each region given they tend to house unique items (at least in the earlier generations) that are either very difficult to come by or outright impossible to come by?