>>48363331Every Gen starts many things, but people have bitten this shit many times
Type specialists in BW were still as hard as before because of AI being improved, so it was a non issue. Kalos NPCs were easier than before.
>rivals givng stuffStarted in Gen 3, only became a problem in Gen 6 with the soamming of the autistic friend group
>safari zone features implemented elsewhere from a safari zone regionShocker, this isn’t a practical difference.
>diverse NPCsThanks?
Even then, they existed before.
>straight path Nice meme. I’d rather have dozens of optional sidetracks like Unova OR the agency of the gym battles like the prior Gens, not none of those like Gens 6-8.
>NPCs explaining mechanics Gen 5 did not start this
>overworld poisonThis made sense. Poke balls preserve mons the way they are.
>gift mons teaching type lesson to new playersWhat other Gen even did this? Aren’t all starters string against at least a gym leader anyway? You’re kinda retarded
>2x2 strength rocksUnova had 1x1 also, see chargestone cave. Kalos removed them. If anything, 2x2 ones take more time to move around and made for more interesting puzzles.
>theme park regionUnova had no consistent identity, similar to previous regions. It was Kalos that began the trend of taking literal real
world areas, changing almost nothing except simplifying the place, and throwing in Pokemon.