>>48423271It’s actually a tactic of big organizations to see how much they can get away with being shitty people.
They literally had the toggle in XY, ORAS, and SM, so there couldn’t be a reason not to put it in. But that’s from a consumer perspective, which is how you shouldn’t be thinking.
Put yourselves into the shoes of the developers for the biggest media franchise ever. You have to make games almost every year, with the entire world as your audience. You are going to do this for decades, until you die, and people will take your place doing the same thing. Being the most popular franchise, you do have some room for “experiments”. Would you use those experiments on improving the games? Or would you use those expirements to test the waters on what your fanbase is will to accept? Remember, improving the games means fans have higher expectations, which means the effort you put into the current game will have to be increased each game. However, intentionally screwing with players (in a not so fun and playful way) means not only do you get to put in less effort, but you also get to see how fans react.
There are already thousands of people defending the fact that GameFreak doesn’t even give you the option to turn off the EXP share, despite such actions only requiring a few lines of code you could copy&paste with some tweaks. Knowing that fans outright defend your laziness in this scenario, why would you EVER even put in the effort to even toggle EXP share on and off? Not only will fans still buy your game, but they will outright defend and harass nay sayers for wanting a toggle.
You do this with other things like locking the sound controls to an item for no reason, make several NPCs live in identical houses (including furnature), remove the E4, don’t animate Pokemon properly, have weather change on the fly in the overworld, lock day&night cycle to post game, cut several Pokemon, ect.