>>48459251>RaidsPossibly the only good new feature but beyond Zygarde-100%, most fights just feel like dealing with the pokemon equivalent of bullet sponges
>DynamaxDynamax is just letting the entire dex have 3 turns turning their moves into Z-Move nukes. The gimmick is just brainless and a giantism fetish. The gigantamax stuff is cool but even then, only few mons have unique animations for their signature GMax moves, other stuff is just 1:1 the same shit as the max moves
>Eiscue's gimmickWhich is just a boneless version of Mimikyu's ability, the only unique thing about it is resetting it with weather but that's barely noteworthy
>QoL improvementsBeyond moveset buffs and making IV/EV training and breeding the easiest it has ever been, this is mostly shit that only smogonites care about
who inject mons anywways,KWAB.
>Wild AreasMy personal problem with this shit is how it's artificial "open world" shit because for all intensive purposes, wild areas are just routes that are giant circles. And the fact that you can't even attempt to do some shit like catching a overleveled mon because of gatekeeping bullshit
limits the game's fun. I would've loved challenges like dealing with a disobidient mon.
And this could go without saying but the graphical issues on wild areas on top of how erratic weather changes without any sort of build up just looks so bad.
>WhistlingPoke camp is just about the same shit as Pokeamie when it comes to interacting with your own pokemon, the only new thing it does is just make pokemon move on their own idly. Let's be real, the novel wears off super quickly when you realize there's hardly any reward that isn't achieved by the QoL stuff added to improve breeding and IV/EV training
>KantobirdsSame concept as regional forms, something already done.
>Mushroom forest placeLocations and map design isn't exactly innovatice because every generation has its fancy route that stands out.