>>48511106In my opinion, the issue with GSC isn't Team Rocket's plan.
I actually really like their motivation in GSC. I love how all of the Executives look, particularly in their original designs. I like the idea of a once powerful militia's shattered remnants trying their damndest to strike back at the forces that broke them apart, i.e, the good guys. This happens in Gundam's UC timeline and it's really cool. It also happens in the now defunct Legends canon of Star Wars, with the Imperial Remnant in Timothy Zahn's books. I think his last name is Zahn anyway.
So I like Team Rocket's depiction in GSC. I think their plan to call out to Giovanni, while a little pathetic, is more or less a non-issue.
My issue with GSC is that the story more or less evaporates in the middle of the game, after the Radio Tower event. Team Rocket's raid on Goldenrod is pretty damn anticlimatic too. I understand why HGSS added in the mandatory fight with Ho-Oh and Lugia, even though I don't think that was the right answer. The developers of the remakes were probably trying to fix that issue, and couldn't think of a better capstone than a Legendary battle. But it's not that good. In HGSS, it's used as a capstone for the Rocket plot, but also the Legendary/Kimono Girl plot, and those threads don't mesh very well.
I would call GSC and HGSS underwritten. I think they definitely needed a second plotline in Kanto, besides the continuing hunt for Suicune in Crystal/HGSS, and in the case of HGSS, I think the game would have benefit from establishing a stronger throughline between the Kimono Girl plot and the Team Rocket plot.
I know it's a little cliche, but I wouldn't have minded if one of the reasons Team Rocket was harassing the guy with the Rainbow/Silver Wing is because they wanted to make a GS Ball or something. Although that wouldn't be my first choice. I genuinely don't think they needed an extra motivation or another end goal, I just wish their plot was thicker. Kanto's too.