>>48566143This team isn't exactly built for competitive, if you know what I mean. So as far as
>offensive pressure, heals, and legendariesTheyre not a huge concern for me, I don't need the team perfectly balanced between offense/defense/heals because it's for a game I'm making. So this is one of the elite teams (kind of like the e4) and yes the elite teams each have a specific gimmick/strategy they use, but I purposely want there to some weaknesses so it's not a total slog to beat. That also means no legendaries, not even minor legendaries including UBs, and I only allow one pseudo per elite team.
Secondly, all your suggestions removed 2/3s of the force switchers and didn't replace the moves at all which sort of defeats the purpose of the team. Only having one force switcher isn't reliable, because if it's lost the strategy is lost. Amoogus was my first choice over shiinotic but that would put me up to three poison mons which is way too much psychic weakness for my taste even with a hard psychic check. Thanks for the tips though, a few of the suggestions would be good if I was going for comp stats. I know it's not an overall series application for the team, but I want to take it seriously because it's for a big moment in the game.
>>48566177This is rock solid advice, and my exact thoughts on the team as is. Shiinotic is by far the weakest link on the team and it's a little off strategy in general. I mostly choose it for type rounding and like you said, statusing levitating and flying mons. And I thought I actually took it off already, but I ended up switching off dream eater for pollen puff because like you said, it could end up crippling me more than it helps me. But I think you're right on scrafty, and with already having a Scrappy switcher the dd+bulk will end up pulling more weight I think. I may end up replacing shiinotic too if I figure something to better slot there.