>>48603872If you go completely legit this is undoubtedly one of the most convoluted and retarded ways imaginable to implement difficulty levels. I didn't have that problem because at the time I had an action replay and just used the "recieve all keys" code. (Lost the USB dongle so I had to enter in the code manually) its another hilarious example of pokemon fans monkey pawing themselves.
Western fans:
>wow this is a stupid way to implement this. Masudas interpretation:
>ah so they hate difficulty options. I see. Lets make gen 6 the easiest to date. >adds broken xp without balancing game for it>makes catching pokemon give xp>adds pokemon amie boostsSide note if you ever emulate these games just find the old action replay code for unlocking keys. It still works.