>>48607631I’m thinking multiple condensed versions of regions, that way we can get multiple aesthetics and biomes in with limited resources. Nothing super advanced, but a decent story, clean visuals, and maybe some original music. (I’m learning music production). As far as Pokémon models and animations go, that video I posted mentions a dumping tool that will extract every model and animation from the game. All we gotta do is some land generation, speedtree abuse, story writing, and light scripting (unity preset scripts could handle the blunt).