>>48722668For starters, it's more accessible than ever due to training. It used to be a very big gap to have to get EV trained Pokemon in gen IV, even worse in gen III. This is not including IVs which you had no control over until HGSS and RNG manipulating, which if you do you may as well inject at that point. No one got all of the prints/symbols gold and did not also forgo stats and EV training. Silver was obtainable through just going in with in game teams though.
Secondly, with the amount of Pokemon that are in the game there would be plenty of different strats to be used for particular challenges. Also, as the devices became more connected, you would have more scenarios to share your streaks. StreetPass could have even acted as a way to go against sets that other people were using if the BF was included in ORAS.
Lastly, and this is really the big one, a lot of the games have fallen short with single player content and the ones that don't often have required multiplayer connectivity to even use them. Super Secret Bases in ORAS quite literally let you have a 3 vs. X battle of your choice, even Inverse Battles, but then also require you to share QR codes and wait a day. Sword/Shield Ranked requires online. No one, and I mean no one, ever tried to host an Online Friendly Competition for /vp/ on it except for me, which did piss-poor because it wasn't a spur of the moment thing. Did any of you also know that the Battle Competition stuff could also be hosted in-person and has an intricate system? I did a 35-person competition a few months ago and it was really fun (can post a pic of what it looks like), but only .5% of players if that will ever see it.
The stuff that is in for single player post-game on the other hand is usually a Battle Tower clone (which is fine enough) and non-capped battles, maybe the Battle Institute if you are lucky. You have a lot of people saying dex completion/shiny hunting is a thing too, but that's been in every game.
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