>>48748842No, no, no. The real cutoff point is gen 2.
>last region to be directly connected to Kanto>new pokemon didn't have precedence over the older ones, naturally fitting in the environments>ran on the Game Boy>was the last game Tajiri directed>everything culminates in a battle against the legendary trainer Red>didn't poison the series with horrible mechanics like abilities, natures and the modern IVs>designs didn't clash too much with designs from gen 1>came right before gen 3 which was wildly different and was intended to be a "reboot" of the series>was meant to be the final games in the seriesNo, actually, the real cutoff point is gen 3.
>last gen to not have online multiplayer ruining the experience of playing with real people>events had to be obtained in person rather than online>didn't casualize the game with terrible mechanics like the physical/special split or Masuda's method>pokemon weren't overdesigned, no Magmortars or anything like that>2D graphics>everything culminates in a return to the Kanto regionActually no wait it's gen 5.
>last gen to use sprites>SOULFUL!!!!! sprites animations instead of static images>can only move in 4 direction>didn't have terrible amie mechanics ruining everything>no constant online connectivity to distract you from the game>last gen to introduce a significant amount of new pokemon>no Fairy type>didn't pander to Kanto>designs kept improving and getting more complex before gen 6 went to "simplified" designs that don't make proper use of the available technology>story focus>everything culminates with a sequel concluding the adventureWait a second, no, it's gen 6.
>still had chibi art style matching the old sprites but with modern graphics>overworld was still on a grid>had proper gyms>constant online multiplayer improving the game experience by connecting you with other plaayers at all times>Episode Delta finally confirming the multiverse theory[character limit]