>>48768743The fact that if your Pokemon's happiness is high enough (you know, the thing they get literally for being in your party), they start evading attacks, resisting fainting, getting double crit rate and curing from status effects on their own, and there's no way to disable this. At best you can keep spamming herbs and killing them to try fighting back, but it's a losing battle because literally everything you do has a positive effect on happiness.
The fact that your entire party gets experience at the same time. This easily amounts to a lot of experience with time, to the point where even your early game team fillers vastly overlevel any wild or even boss encounter.
The fact that HMs no longer exist, so you can have a full party of 6 at any time, without gimping anyone with useless HMs or having a dedicated HM slave.
The fact that you can access your box anywhere you wish, so you can change your party on the go. Not that most people would use more than 6 Pokemon, but these games give you the option to do so.
Basically, yes, the entire series was piss-easy already, but these games somehow managed to make them even EASIER. It's like the execs in charge of them thought that children aren't playing as much Pokemon these days because it's not easy enough.