[36 / 5 / ?]
Quoted By: >>48795585 >>48795595 >>48795602 >>48795606 >>48795741 >>48795793 >>48795827 >>48797196 >>48798592
These remakes do the bare minimum and charge $60 for it. Before you buy this game, know what you're getting into:
>Poor presentation. It has a poor chibi art style, horribly converted music, and ill-fitting font.
>TMs are single-use again. The game adds in multiple QoL features, yet takes away the most QoL-friendly feature over the past decade. Some trainers give multiple TMs, but prepare for a slog if you want to get more in the post-game.
>Like Omega Ruby/Alpha Sapphire, it omits additions from Platinum, such as the superior trainer rosters, a fleshed-out Distortion World, and Battle Frontier. It doesn't even include the back button for the Poketch.
>No extra regions (like FireRed/LeafGreen's Sevii Islands) or new post-game story (like Omega Ruby and Alpha Sapphire).
>Removes or simplifies certain features, like Super Contests or the Underground Secret Bases
>The games have a barely functional online multiplayer system at launch and don't have the ability to transfer older Pokemon at launch.
>Like Ultra Sun/Ultra Moon, catching older legendaries in the post-game is a tedious, luck-based process involving the Grand Underground.
>The games barely improve on the maligned Honey Tree mechanic, and the post-game grind for competitive items and TMs is still a slog.
>Like Let's Go Pikachu/Eevee, it lacks a proper random online battling system, so be prepared to face random teams full of Dialga and Palkia.
>Only includes the first 493 Pokemon (similar to how Let's Go Pikachu/Eevee only included 153 Pokemon).
>Inconsistent addition of newer features; it adds in moves and consumable items from later generations, yet removes most of the recent held items (like Assault Vest).
>Poor presentation. It has a poor chibi art style, horribly converted music, and ill-fitting font.
>TMs are single-use again. The game adds in multiple QoL features, yet takes away the most QoL-friendly feature over the past decade. Some trainers give multiple TMs, but prepare for a slog if you want to get more in the post-game.
>Like Omega Ruby/Alpha Sapphire, it omits additions from Platinum, such as the superior trainer rosters, a fleshed-out Distortion World, and Battle Frontier. It doesn't even include the back button for the Poketch.
>No extra regions (like FireRed/LeafGreen's Sevii Islands) or new post-game story (like Omega Ruby and Alpha Sapphire).
>Removes or simplifies certain features, like Super Contests or the Underground Secret Bases
>The games have a barely functional online multiplayer system at launch and don't have the ability to transfer older Pokemon at launch.
>Like Ultra Sun/Ultra Moon, catching older legendaries in the post-game is a tedious, luck-based process involving the Grand Underground.
>The games barely improve on the maligned Honey Tree mechanic, and the post-game grind for competitive items and TMs is still a slog.
>Like Let's Go Pikachu/Eevee, it lacks a proper random online battling system, so be prepared to face random teams full of Dialga and Palkia.
>Only includes the first 493 Pokemon (similar to how Let's Go Pikachu/Eevee only included 153 Pokemon).
>Inconsistent addition of newer features; it adds in moves and consumable items from later generations, yet removes most of the recent held items (like Assault Vest).