>>488062252D on an angle. most of the sprites are 2D, or put another way, that sign probably doesn't have a separate texture to the back of it, because you wouldn't see it anyways. That said, many of the city environments do the PS1 wireframe 3D polygonal. So, you can see the sides, top, and front (face closest to the camera) of buildings in the towns and cities. But, again. Do the buildings have textures on the face AWAY from the camera?
Then there's the discussion as to how something can be 3D when it is clearly being displayed on a 2D screen. The image is flat. Which makes the question more about how many visible sides does an object need to have to be considered a convincing 2D representation of a 3-Dimensional object?
I don't really know. the only thing certain is that
>>48806233 is a faggot.