>>48816235This is sort of true. On any given Singles turn, you're faced with 9 choices: your four moves and 5 switches. Because of inability to affect the opponent when you switch, a switch has to be quite beneficial to justify it over clicking a powerful STAB move. But if you do switch correctly, suddenly you put your opponent in the position of needing to take a turn off from their powerful STAB. Equilibriums where you have one move with the best outcome no matter what your opponent does exist, but usually only in the endgame. Anything that makes switching profitable for you or hurts the enemy (Intimidate, Regenerator, Wish, Parting Shot, U Turn, Hazards) defines metagames. Predictions are all important because each Mon has a role.
In 4v4 Doubles, you have 100 choices: each Pokemon having 4 moves with two targets and 2 switches. Because you can still affect your opponent's Pokemon during a single switch, you can switch much more safely without worrying about falling behind. However, so can your opponent. Switch abilities are even more common, but hazards are usually slow compared to the threat of double targeting. Speed control is amazing. Terrain is amazing. Predictions are important but the fast loss of one Mon can be made up for due to the free entry another one gets and the other one possibly having an uninterrupted turn.
Ultimately I think Doubles
1. Looks more like anime battles, where you never see OHKO's and rarely 2KHO's, but every Mon needs attacking moves to be able to close the game out
2. Has the potential for more teams with interesting single choices due to the value of surprise
3. Is less welcoming to "theme" teams like rain, baton pass
4. Is more welcoming to one-off users of certain moves or Abilities, and two-Mon combos
5. Is much harder for young kids to get into due to the depth
6. Is much more satisfying for older kids to get into due to the depth
Doubles is way more than one new dimension: it's the best format