>>48868757You're correct though. EXP Share is a feature in literally every other JRPG now and has been ubiquitous since at least the PS1 days.
It's a meme that when you're suddenly forced to use a character who you don't use because of the story, they're horribly underleveled. EXP Share fixes that problem and encourages experimenting with characters and monsters you wouldn't normally use since now you don't have to grind.
The problem is poor balancing, since they expect players to skip every trainer battle possible, skip as many wild Pokemon as possible, and basically rush through the game using mostly their starter.
This has nothing to do with EXP Share and the only reason turning it off fixes the difficulty in those games is that the devs didn't intend for players not to use it.
This would all be fixed if they added level scaling and difficulty options. The problem, as with basically every other problem with current gens, is GF thinks modern children are retards who rush through games as fast as possible and will give up at the slightest difficulty (this is literally what they've said in interviews).
Eliminating grinding is a good thing. Making the gym leaders easy as shit is the problem.