>>48928380>by the standards of this board it is, if we're just comparing it to other pokemon games it's considerably shorter. you have like 4-5 areas with few trainers and a boss in each one then the credits rollWhat standards? You basically just said what main game BW was, and some people like that, despite what discord retards say.
>Forcing you to use bad PokemonWhat do you mean by "bad" Pokemon? Granted, both games focused on Johto Pokemon which aren't exactly BW levels of "reasonably balanced Pokemon with an emphasis on being able to learn good TMs", but the actual garbage like Sunflora isn't even available until the end of Colosseum.
>pacingPerfectly fine
>agencyGiven the more restricted Pokemon pool, again, I feel like it was intentionally designed that way. It may have come about from a technical limitation, but it ended up working in the game's favor because they designed around it.
In addition, I said most of Chrono Trigger, the court trial is a sort of red herring until the usual Square RPG endgame of that era, I could go on about it but you seem like the kind of guy who would like to read this in your spare time so give it a read.
http://thegamedesignforum.com/features/reverse_design_CT_1.html>a majorly gimped battle tower, getting the rest of the shadow mons from miror bYou forgot the Battle Sims and Bingo if you didn't do that earlier, as well as Orre Colosseum which provides a different sort of challenge to Mt. Battle.
>star tournamentNot in the base game, which I explicitly mentioned and you literally copied to your post.
>battle towerUnironically more gimped than Mt. Battle, which is really sad.
>postgame sidequestAbout on par with that Miror B. thing you mentioned.
>and two possible islands to explore via dlc on top of dynamax adventuresAgain, not in the base game
>not seeing it, sorryIf you misquote me that happens. Would you rather I compare it to a game from the same era like RS?