>Invasion>Bug, Physical>90 BP, 10 PP, 95% Acc.The Pokemon uses its small body to wriggle through a foe's defenses and strike at the weak point. This move ignores type-based resistances.
>Pep Rally>Fairy, Status>0 BP, 5 PP, --% Acc.The user boosts the fighting spirit of itself and its teammates, doubling the chance of secondary move effects for 3 to 5 turns.
>Parry>Fighting, Physical>75 BP, 10 PP, 95% Acc.Before any Pokemon act, the user takes a defensive stance, halving all incoming damage. After all Pokemon have acted, the user unleashes its attack. This move may fail if used in succession.
>Shatter Shield>Ice, Physical>75 BP, 10 PP, 95% Acc.Before any Pokemon act, the user encases itself in ice, halving all incoming damage. After all Pokemon have acted, the user breaks its shield and launches icy shrapnel at the foe. This move may fail if used in succession. (This is just an ice type Parry, because I thought a move of this nature would be helpful for all those slow defensive ice types)
>Overclock>Electric, Physical>50 BP, 10 PP, 100% Acc.The user channels all of its stamina into an all-out attack. If the user moves before the target, this move's power is tripled. However, after using this move, the user's speed is decreased by one stage.
>Tag Out>Fighting, Status>0 BP, 20 PP, --% Acc.>The trainer chooses the move of a Pokemon in waiting. The user switches out with that Pokemon, and the replacement Pokemon uses the selected move in the very same turn. The Pokemon becomes exhausted must recharge on the following turn, however.>>48935770>>48935960>>48935989These are really fun ideas.
>>48936031>>48936164I really like the __kinesis moves and Restrained Burst.