Same boat bros. I know Game Freak have been a mess of a game dev studio held together by spaghetti code and stubbornness since the beginning, but they stumbled into making great games before and opening up a world with so much potential. This is a really ambitious project so I have hope that they found that passion that pulled them through the early games again and are really trying their best, but I fear they're just chasing the trends without really understanding what made the games that caused those trends to take off so good in the first place. I get this is probably going to be more story focused than most pokemon games and they don't want to show off everything, but the fact that it's out next month without a solid look at how the game actually plays - just one early game quest/mission start to finish so we can see the core gameplay loop instead of a few seconds spliced between cinematic shots that don't tell us anything important - has me very worried. Oras and sm had actual demos on the eshop, we got a pretty telling look at swsh at e3 with the wild area and the raid, they wanted to show them off and were proud of their work. Meanwhile they're practically hiding the first game that's different enough from all the previous ones to actually raise questions and create a need to show off more than a list of features with some screenshots. Do they really have next to nothing? In that case why push it out so soon after the previous launch when they could push it back 6 months to have more time to add some variety to existing features and a few minor new ones yet still avoid clashing with botw2 for holiday 2022 sales. I want to believe moving headquarters to be closer to Nintendo's better devs where they can bounce ideas off them over lunch or reach out for technical help by just walking down the hall has lead to positive growth, that if they really still loved game development they'd be eager to learn and throw their all into the project.