>>48943834When you ignore the fundamental issue that dealing with models takes up real-world time and multiplying that time spent over almost a thousand different creatures and well over a thousand models AND you're making a kid's game, something eventually has to give. And seeing as they aren't fucking away 25 years of being a kiddy toy, that means 500-odd models a devcycle, because that allows them to make the games they need to in the time allotted to them, caring about what you simple fuckwits say doesn't.