>>48952045These look like how Kanto starters would be if made now and it's a big noticeable difference how we went from
>It's a mouse... That's electric!>It's a cat... That shoots coins!>It's a starfish... That shoots water!>It's a horse... That's on fire!>It's a rock... With arms! >It's a giant bee!>It's a giant butterfly!To
>It's an owl... That shooters leaves like arrows as if he were an archer!>It's a rock... That's on fire and heats it up like coals in a furnace!>It's a rabbit... That kicks large fireballs like a soccer ball as if he were a soccer player!>It's a plant... That's dressed like a sexy woman in high heel boots and stomps on you in a BDSM fashion!When they just stick with, "It's animal, but element or giant", the Pokemon look fine. When they go over the fucking top to make their thing look unique and different or aggressively push the job aspect, you get stupid shit like the Ultra Beasts or a lot of the final starter evo forms. We don't need gimmickmons.
>It's an apple, BUT IT'S MOVING IT'S ACTUALLY A DRAGON!>It's a bug-UFO hybrid to make it look like a digital alien with psychic powers!>It's two fossils combined into one to make an abomination!>It's a penguin that can use ice and has a giant block of ice on its head that serves as a substitute. Just stick to designs like Wooloo, Cramorant, or Greedent. Keep the gimmicks to a minimum like how the Hitmons and Mr. Mime were outliers in the Dex. If you want to give something a job, make it more beast-like and less humanoid. Alakazam looks like a monster. He has a weird head, claw hands and feet, and a strange body. He doesn't look like fucking Gandalf as a cat.