>>48972120The environment in BW was mostly 3d modeled, even if low polygon due to DS technical limitations
That tube is a bespoke asset, that irregular puddle on the right of it is dedicated terrain, the shrubs are not tile work.
It's extremely primitive 3d and doesn't apply to everything in the game, but this already starts the massive cost escalation.
>>48972199That little Honchcrow GIF is the equivalent work of multiple RSE sprites, between the few fully-separate frames of wing and mouth opening, the higher resolution, and supporting the "trivial" transformation-based animation.
The environments with *miniscule* mismanagement can bloat into dozens of times the work of RSE because, again, sprites and tilesets reuse easily. Every single one of those screenshots on the left *combined* are less graphical assets than the single screen on the right.
There is no remotely plausible world where they spend one year over HGSS making every last Pokemon's animations look good in BW. The backlog to touch up is just too damn much, *somebody* is inevitably left out. And this goes exponentially moreso XY and on.
Such is the problem of Game Freak. They were given a yearly release treadmill and a handheld budget, then told to maintain the back-catalogue that adds dozens with each project. It's a situation *guaranteed* to crash and burn horribly from the exponential workload.