>>48978831After spending some time with these sorts of hacks/sprite devamps/etc it becomes unclear to me what exactly the goal of these sorts of projects are. If it's to answer a hypothetical "what if SWSH mon debuted in the late 90s?" the more you spend time dealing with these sprites and art the more obvious the answer becomes – they wouldn't look like this. It's all good and fine to just do an honest job trying to make a GB/GBC-styled sprite of a Pokémon designed in the late 2010s, but it's a halfass job until you bother with the second half of the equation – redesigning them to match the popular aesthetics in the era you're trying to fit them into. You're mostly okay with not bothering to do with with the Gen 3 and 4 Pokémon – the design process seems to still (mostly) have been sprite-first and artwork afterward.. but it starts getting sketch and certainly by Gen 8 it just isn't coherent.
In particular the trainer art is an objective difference in their anatomy – the sprite size limit changes from Gen 2 > Gen 3 > Gen 4 and everything after resulted in a change in how Sugimori did the very anatomy of a ton of trainers (seen most obviously in the HGSS character redesigns.. several Gym Leaders/other chars are very obviously made taller even if it only looks like their clothing changed). If you point this out to the people working on these projects you're told you're overthinking it. Which is weird considering the time spent on these sorts of projects is non-trivial.