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Post new Gimmicks, other rate your Gimmick. >Pokelists >The pokedex is broken up into a number of smaller lists of pokemon, with you being able to return to the professor or talk to one of his assistants to gain a reward upon completing a pokelist. >Example: Small Tidepool Pokemon (Shellder, Krabby, Staryu, Clamperl, Shellos, Clauncher, Pyukumuku, Binacle, Corphish) >Reward: 10x Netballs, 10,000 Pokedollars, TM03 >Pokelists would give extra copies of things rather than the only source.
Anonymous
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>>49077847 this thread was too big brained for this board but i would love that gimmick
the kanto remakes and xy (kinda) did this, but expanding on it with adequate rewards is plain soulful
Anonymous
>>49077847 > PokeTraining Instead of giving commands, you train your Pokémon to choose commands. He gets stronger but uncontrollable, the personality and the way you give him commands affect decisions about how he treats battles. But he doesn't learn in the normal way if you give him commands to do something, he tries to do it, if he does something, the trainers reward him. But when you don't pay attention to him, he starts memorizing commands not to do something he doesn't do.
Anonymous
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Leagues. There is a Single and Double Battle league of gyms, spread out over 16 types in 8-16 towns. The map is created like a figure 8 and maps out a path of level difficulty that your route would take you around the world in a different way each time. There is also a starting town for each version, one to the far east and the other to the far west. You could be given a figure 8 where you go along the southern path, then are lead to the northern pass. Or you can keep south and your round trip back gives you all northern options. Or you can complete one circle before you reach the other.
Anonymous
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>>49077847 Pokemon fusions are more of a "when" than an "if".
Anonymous
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>>49079169 That post was kind of hard to follow but it reminds me of the battle place in Emerald were Pokémon battle by themselves.
Anonymous
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>>49077847 That’s actually a great idea. It rewards catching Pokémon in smaller increments than ‘all of them’.
Anonymous
Pokemon Licenses You start with a basic License that lets you use 2 out of 6 slots from your party. With every Gym, you get an additional slot, unlocking your sixth in the fourth gym, right in the middle of the game.>Stops the "early team filed with garbage you don't want to train" issue >Adds a bit of much-needed difficulty >Tutorialises building your team >Follows a natural progression that a player would experience with their team >Explains why NPCs don't carry full teams all the time, even if they want to battle >Can be used to set up difficulty spikes with storyline NPCs that have more Pokemon than you do
Anonymous
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>>49079798 this... i like this
Anonymous
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>>49079798 This is making something that's always been optional into something that's forced.
Anonymous
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I got a few, mostly shitposts
>Heroic Pokemon >"Legendary" pokemon that are just special individuals within a species. >Lucario from that one movie, Hat Pikachu, Az's Floette >base stats are higher than the original, usually packing a signature ability >likely used by game freak to release a pair of games where the boxart legendaries are charizard and greninja >Specialty Move >Every pokemon family given a particular move that is more effective in some way when used by them >Hypno's Dream Eater, Clawitzer's Scald, Magnezone's Magnet Bomb, etc. >Grouping >Little Cup pokemon of the same species can be crammed into trios that function as one party member slot >wanna use three lotads instead of one ludicolo? you got it >in battle this works like a triple battle where one side has 3 pokemon and the other has 1 in the center of their field. If both sides have a trio sent out, it's just a triple battle >grouping three level 10 magnemites evolves them into one level 30 magneton, similar for dugtrio and anything else like this >Type Mastery >having three pokemon that share a type increases their EV and friendship gains >>49079169 Maybe a bit like Gambits from FF11?
Anonymous
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>>49077847 >PokéTreats >remove Eviolite >Every Pokemon species has a number assigned to them 1-6 based on power >babymons and the like get higher numbers like 5 and 6, while fully evolved Pokemon and legendaries usually get something like 1 or 2 >feeding a Treat to a Pokemon grants them a pseudo-ability, doing things like boosting the damage dealt/received from certain types of moves >Alongside this, Pokemon get passive stat boosts of varying strength depending on the number their species has >said passive boost alongside the pseudo-ability effectively makes NFEs viable and in some cases worthwhile sidegrades over their evolutions. Probably not something that should be implemented into the main games just because of how drastically it would affect the competitive scene, but
that's why I'm working on a fangame with this gimmick as the focal point