>>49100892you say that and the examples always end up being "i found 4 people in my town to play with and we can only play on 1 day of the week when our schedules line up"
further, you're going to typically get one kind of playstyle that gets predictable and the same from one person, whereas an ai can be programmed to give a wide variety of teams and tactics and even gameplay changes that multiplayer couldn't replicate.
>pokemon you can't get withoutArtificial problem imposed by the game makers for no reason than to shill multiplayer. Romhacks have no such restriction to making every pokemon available.
I can start up Platinum on an emulator or cart literally within the next minute and start making streaks to the frontier brains. Can you start Platinum right now and jump on the wi-fi plaza?
Even showdown is a great example of how multiplayer will always die. The vast majority of the playerbase keeps moving to the newest and latest format, so you're going to get an incredibly poor pool of people to play gen 4 OU with. And I have no doubt in my mind that there will be a point in some years or decades where the website stops being hosted. Multiplayer is always running on borrowed time and its main draw is that it's usable on launch and for a few years for a game, which generates most of the income, before it dies and everyone goes to the next piece of shit that gets released.
Also pong is a great example of how humans can be made obsolete with AI so the sole player playing THEIR game can play it at their ultimate leisure and behest, with zero dependencies on a third party to access their game at any time.