I literally do not care about types I'm just going to make up new moves on the fly
Move: low leverage
Type: normal
Category: status
PP: 5
Power: N/A
Effect: For 3 turns half all damage whether it be from a move, status, entry hazard, etc.
Move: starfall
Type: rock
Category: special
PP: 15
Power: 200
Accuracy: 90
Effect: Inflicts high damage on opponents, but reduces the stats of the user by one stage each.
Move: final option
Type: dark
Category: status
PP: 5
Power: N/A
Effect: raises the stats of the user by two stages each, however the user of this move will faint in 3 turns and cannot be switched out.
Move: brachial strike
Type: fighting
Category: physical
PP: 10
Power: 5
Accuracy: 100
Effect: this move ignores the defense stat of the target
Move: targeting
Type: steel
Category: special
PP: 10
Power: 65
Accuracy: 100
Effect: an attack that grows stronger based on the targets accuracy modifiers, its power increases by 50% per stage. The effects of abilities and held items (eg. bright powder, sand veil) will boost this move.