>>49187506So actually looking at this map, it's hard to tell much of anything about what it means. On one hand, being segmented in to more specific areas might mean the game itself is segmented with each part unlocking as you go. But on the other hand, maps like that can be deceiving, Xenoblade X is explicitly broken up that way and is still open world. Similarly, there's a lot of edges to the map we can't clearly see (not just the mountains but weird roads that go nowhere). Of course, this isn't conclusive either way. All we know structurally is that there are "missions", which could be Monster Hunter style, GTA style, or even just sidequests (I seriously doubt that particular one though it's almost certainly one of the former two). Basically, we don't know for sure, but we can narrow it down based on examples from previous video games.
>>49187757Yeah, that was me. Like I said, it wasn't necessarily a good one, but it could be considered one structurally.
>>49187796>NLA will serve as the base for your surveying missions. After receiving an assignment or a request and preparing for your next excursion, you’ll set out from the city to study one of the various areas of the Mira region. After you finish your survey work, you’ll return once more to prepare for your next task.I changed a few words and now it's Xenoblade X's structure, see how little that actually means?
>This is made even more evident by the fact you're receiving vital tools to be equipped to explore the new areas before you're allowed to visit them, given that story is considerably integrated into your adventure in Legends.I could argue similar things about the robots in Xenoblade X, but with PLA there's a lot more tools. For all I know, PLA might be structured more like Banjo Tooie (with areas unlocked after completing a certain number of missions rather than specific ones, and requiring certain abilities for progression as well) or a Metroidvania.