>>49232193>Water/ElectricMotordrive or Lightning Rod electric mons to cover for the water types which already have kino resists (notably ground) while being one of the better overall types in the game. Shoutouts to Lanturn for being Water/Electric already as well and a bulky motherfucker at that.
>Dragon/FireFire types body Dragon weaknesses while Dragon-types curbstomp most of what's left with the fact they're some of the strongest mons in the game outright.
>Steel/GhostFire types are fairly good here still, but bulky steel types can eat up psychic or dark attacks then bash through their wet paper defense while Ghost types usually are immune to both fighting and ground (the latter due to levitate) and cover great for the steel mons to power through.
>Fairy/FightingWhile missing the resistance coverage of the others, it's made up for by being two types that tend to have mons who have immense coverage. The problem wouldn't be having super-effective attacks, but rather not being hit back by fast and powerful Fighting types or being decimated by the bulky and high sp.atk Fairy mons.