>>49255730It's also arguable the "golden days" were over with the differences between Gen 2 and 3, as Gen 3 had some similar problems that you've been talking about as well. But then you also have the differing design philosophies between Gen 1 and 2. Basically, it's just a slippery slope, BW and XY are just really obvious turning points now, but back in the day that was RS and DP. You've seen that MS Paint comic with the guy complaining about every new set of starter Pokemon right? That's just up to Gen 4, and while I dunno if it's valid the perception was there. Still, I consider Gen 1-4 the classics and Gen 6-current modern, Gen 5 is much harder to classify.
>>49255811>game freak being lazy and keeping 4-direction gameboy movement despite the clearly 3d maps isn't a "design philosophy"Then why does Link's Awakening not have that type of movement?
>>49255836Johto has a similar problem recently.
>>49255765Honestly, BW aren't amazing Pokemon games, but they're pretty good JRPGs. Not great ones though, unfortunately. I personally think HGSS to B2W2 might be the peak of the franchise, but those games are barely the Kirby of JRPGs that they really should be.
>>49255745Then somebody else do it. Hell, if you want me to, I can list some of my problems with BW (it's the more clearly flawed of the two).
>>49255774Did you not read the bit exactly after that? Every Zelda game has tiled map design but none of them keep you on it (aside from that rhythm game I think).