>>49290620This. Also, taking as an example of quality a mobile game that had to animate just a few Pokémon for a few moves isn't the best idea when trying to compare it with hundreds of moves and Pokémon needing to be animated, and this asks for a crap ton of combinations to be created if you want every mon to feel unique. Digimon games would be a better comparison.
And, when creating a product as a businessman, you can't please everyone, you have a target audience and, here, Pokémon's target audience isn't us, it isn't people who want deeper games, specific graphics and animations, specific gameplay elements, etc... Pleasing us would mean wasting time and ressources or worse, taking a risk that the target audience, kids and parents, wouldn't buy these games as much as they do anymore. Look at the ad for PLA, normie celebrity with her child playing the game without much thoughts but "wow, I caught a Pikachu", the message is clear : you didn't see in it 4channer-kun calling everyone a faggot while enjoying to make strategic choices, being amazed by 4K graphics and shiny hunting for 20 hours straights in a dark room while hoping he will fuck his Pokémon or the trainers. I'm joking of course but you guys get the idea, we are not the target audience and have never been.
Do I think they are doing it perfectly right and that they can't ever please us while also cater to their main audience and without costing much or even with profits? Of course not, but it's wasted effort and money for them as they are right now (aka, incompetent employees) so they probably think "why care". They don't need to, they earn more by doing this. At least; "short term", it could bite them in the ass one day if they abuse of this laziness.
If they ever want to better the animations, they would have to do it by batch now anyway, slowly, kinda like they are doing with Legends, so hopefully they will use these animations in the future and keep improving the rest as new games come out.