>>49301155I’ll break it down
>Team PlasmaNothing special about the team itself, Grunts are comically useless just like in every game before it. Sages are also fairly typical lieutenants as well.
Where Plasma really shines is Ghetsis, who for the first time since Giovanni is a villain who just wants power and isn’t trying to terraform earth or completely reinvent it. The legendaries fit in with this theme to as they are not Gods.
It makes the plot more believable, or at least not as outlandish as every other title since Gen 3.
>AntagonistN is where the game really shines, he is not a traditional villain like the aforementioned teams, but is instead simply an figure who conflates his ideals with truth. Since Pokémon first hit shelves it has always been a bit of an inside joke that Pokémon are slaves we fight for entertainment, and PETA took it to a new level with their “Pokémon is dog fighting please remember we exist” campaign. So for N to hold this as a core ideal finally acknowledged this fact. Despite being crowned as the King of Team Plasma N doesn’t suffer from delusions of grandeur and his story is that of realisation that Truth and Ideals are not the same, although they may overlap.
>CompanionsNothing special here either, Cheren realises he isn’t the best of all time and should just enjoy life, while Bianca realises she doesn’t have to be a trainer and can instead do other things. This started with Wally and has been used a few times since.
>PlotMost of this has been summarised already but I appreciate that the game isn’t some “stop the world from being destroyed” saga but is instead back to the basics of Gen 1/2 where you try to stop a villain from amassing power.
The culmination of the plot at the elite 4 was a fun twist on the first play through, and Ghetsis was another curve ball.
Overall fun games with a good story, they’re certainly not the best stories ever written but as Pokémon go they’re the best in the series.