>>49391910Pokemon tactical game. Kinda like Conquest, I guess, but with more focus on the size, mobility, and terrain preference for pokemon, as well as the impact that certain moves can have on the battlefield. Rock Slide or Earthquake make boulders that pokemon can use as cover that blocks line-of-sight dependent attacks like Flamethrower, pokemon like Ariados can create mobility traps or improve the ability for allied pokemon to climb, Water moves create pools of the stuff that enhances the mobility of most Water types while hindering others, shit like that.
Pokemon get 6 move slots, to make up for the added focus on utility moves, each pokemon has its EV pool turned into a sort of currency that you can invest in specific abilities, compatibilities, or pure stats if you want, and most battles are full 6-on-6 team battles, where turn order is decided by speed and various terrain factors.
Team selection and battle execution comes down as much to adapting to, or creating the battlefield you want as much as countering an enemy team. Rock types might be able to beat out grass types in the right arena, like a stage with lots of verticality, where the rock types can create lots of obnoxious choke points that the low mobility grass types might struggle to get past, while a fire type that can move over water, like Charizard or Volcarona, can seize some initiative by denying the mobility advantage of waters, and boiling away water to limit that advantage.
Unevolved pokemon usually have niches in their small size, allowing them to benefit more from cover or use pathways that are too tight for larger pokemon to squeeze through, and some pokemon, like Ariados or Onix, while horrible for conventional battling, become very good for controlling the terrain.