>>49395150I'm serious. The concept of natures is fine but how it works just ends up as a nuisance. I don't want to spend a long time seeking a rare pokemon only for it to have a shitty nature. With natures absent you essentially just catch a pokemon and that's it, but natures can make you run around in grass for twice as long as you should because you got unlucky. Gamefreak should have just added a bunch of items that can be used on pokemon that have the same effect on stats as natures to have depth, not leave it up to rng that often has annoying time wasting consequences. For worldbuilding/roleplaying reasons natures should exist but only as functionally useless qualities that you can look at and say "oh look, my pokemon is modest, cool."
The gen 2 day/night cycle was also severely flawed for a similar reason natures are: its implications are time wasting and inconvenient. Say I want to catch an ekans and add it to my team but I can't because it's night, by the time it's another day I probably won't want to add it to my team anymore because it would be a pain to grind it up to a decent level after I've progressed further into the game and if I do still want to add it to my team it will be a slog to level it up. That's not even assuming I don't waste time running around in route 32 expecting an ekans to show up that won't. Pokemon are locked behind certain times like phanpy which essentially blocks you from adding them to your team since the level gap between your team and that pokemon will widen once a day passes and the window to catch that Pokemon opens again. No, I don't want to wait hours or until the next day to be able to catch something, I'd rather have everything available at any time. Also the battle music gets worse at night.