>>49396344>bigger = better and anyone who disagrees must be highYou're retarded
What people on here don't seem to understand about open worlds, particularly BotW since that is so often the point of comparison, is that the open world is only looked upon favorably because it serves the gameplay in a meaningful way. BotW has lots of big, empty, open spaces, but they went above and beyond in making MOVEMENT itself enjoyable. Gliding, climbing, skating on your shield, all the dumb physics shit you can do with Runes and Champion Powers, horse riding, bike riding (if you got the DLC), even just running around is fun because Link is so responsive.
Compare that to SwSh's wild area, which is no bigger nor emptier than BotW's most sparse locations, but infinitely less fun to get around. You can walk around and that's it. Biking is just "walking but faster", there's no physics to it, you don't pick up speed going down hills or get air when you propel yourself up them. You can't even hop over small ledges for fucks sake. You can't climb, or swim, or do anything interactive at all except move in the direction you hold the stick. You just look at all the meaningless uninteractive scenery fly by and hope an interesting Pokemon pops into existence at some point.
The narrow hallways of older games served the gameplay in that movement itself wasn't particularly fun, so they filled relatively small spaces with lots of stuff to find and Trainers / Pokemon to battle, which is what you actually wanted to do anyway. RBY would gain nothing from larger, more open maps; getting anywhere would just be a fucking chore.
PLA has all the issues SwSh does in this regard, but worse, because the wild area is the entire game and they've done nothing to make it actually enjoyable to traverse.