>>49396975No. It makes improvements to some QoL stuff, and battles and animations are a lot faster, but those are its best features. While battles are a lot faster, that doesn't matter much since there are so few battles. You don't need to battle wild pokemon - you can, but it's optional, honestly feels like the game tries to discourage doing it since it's treated as a punishment for getting noticed, and it's a lot faster and easier to just throw pokeballs at them on the overworld. The focus on catching over battling feels even more extreme than in the Let's Go games, there is basically no reason to battle wild pokemon at any point, and the majority of "boss battles" don't actually require using pokemon to battle since you can easily defeat them by throwing balms at them. In addition, there are extremely few trainer battles - I haven't seen an exact number, but there are apparently less than 20 trainers in the entire game.
The new capture mechanics are kind of cool at first but I quickly realized they made catching a pokemon feel less personal and involved. I have 0 attachment to anything I catch because catching is reduced to just chucking balls at pokemon on the overworld, and you can have 3+ mons going through the capture animation simultaneously. Catching mons is the core of the gameplay, and it's incredibly fast paced and easy, you'll quickly catch literally hundreds of pokemon since you're encouraged to catch about a dozen of every single pokemon in the game. It feels a lot like Go, even more than Let's Go did, since the game is almost entirely about catching hundreds of pokemon but not battling with them.
The battle system was overhauled. I don't really feel like going into detail about the overhaul, since battles are irrelevant and I'm at the post character limit, but the system has been massively simplified and dumbed down. Held items and abilities were removed, something like 80% of the moves from previous games were removed, a lot of moves got merged.