>>49425665Decidueye's claim to fame is being a somewhat bulky mon with excellent coverage on its STAB moves (almost nothing resists both of them, which means it can run sets that don't rely on a coverage move to hit resisted targets), good mixed stats enabling it to run phys or special sets, access to both Swords Dance and Nasty Plot enabling either set to pump out a lot of damage, and Long Reach taking away some of the major drawbacks other phys attackers would normally run into, such as Static or Flame Body crippling them. It has a wide variety of sets due to its stats and movepool, which makes it difficult to predict, giving its user a bit of an advantage if the opponent guesses wrong. Long Reach is only good on its phys sets and isn't the best ability, but it does provide quite a lot of use since otherwise it'd be stuck dealing with a 30% chance to get rendered borderline useless when attacking certain opponents, which helps even the odds between its phys sets and its traditionally superior special sets. Your rebalance ideas ignore everything that makes it unique, remove the chance of it catching the opponent off guard that its high mixed offenses provide and make it far more predictable, forces it into a physical role, and takes away one of the things that helps its physical sets stay on par with its special sets. Comparing him to Clefable or Tangrowth completely misses the point of Decidueye and what makes both of those two so good - trying to turn Decidueye into a clone of them by giving him similar stats shows that you don't even know why Clefable and Tangrowth are used, since you're ignoring that they have some of the best defensive abilities in the game. Something with Clefable's stats would basically never be used if its wasn't for its incredible abilities and excellent movepool, and Levitate on a mon that already resists Ground sure as hell isn't comparable to Regenerator, Magic Guard, or Unaware.