>>49428145you literally outplayed your own argument with the 3rd part where he is saying that 3d models "shrinking" when they faint is a convenient way to not demonstrate a pokemon's body lying on the ground in a children's game
also way to disregard all the tech and energy visuals from the original games, including stadium and snap, uploading to pc's, data trading, etc.
the argument that one anon in a thread made was decent though "ancient pokemon knew how to shrink to hide away, while modern domestic pokemon have lost that ability"
still doesn't explain all the energy and light beams shooting out of apricorn balls in Legends