>>49454236Yeah, so? How is that fucking hard? If you get your team ko'd then you just flee from fucking battle. EVEN if all your pokemon get whipped, there's zero penalty for that, you can just whistle for Stantler and walk away from the place until you're free to fast travel again. Is getting mildly inconvenienced, hard now? Do you call every single romhack kaizou because a gym leader defeated one of your mons?
Here's how to make the game actually fucking "hard":
>you can only save in towns and in the overworld, quick saves are allowed in the overworld but come with the obvious drawback of not letting you save scum>no regenerating health, you should be able to craft your own medicine if the wild pokemon actually damage the player>NPC battles now give you a game over instead of just a whoops try again :) with zero penaltyAs it is right now, player damage is 100% worthless and a gimmick and NPC battles are fucking worthless because you always carry a team of 6 overleveled pokemons. People memed about the satchel mechanic but that shit is fucking worthless because NO WILD POKEMON WILL EVER KILL THE PLAYER
Shit, even Mystery Dungeon does all of that shit already, I'm not even trying to be hardcore
>>49454269I played the fucking game you retard. Did YOU play? Don't tell met that you actually found this shit """hard"""?
Now call me an autist for discussing a game that I've played