>>49485677The more I have to go out of my way to make a game challenging, the worse it is. That's why, even though main series Pokemon games have always been extremely easy (outside of the post-game), I'm still critical of the newer games taking steps to make them even easier. Once we've reached the point where I'm deliberately gimping my team and actively avoiding experience that's right in front of my face, I'm prepared to call that poor game design.
That's not to say that I find Johto or GSC poorly designed as a whole, but the difficulty curve is all kinds of messed up.
>>49486059Yeah given that Kanto is essentially a post-game boss rush, I think it was a misstep to place so many of the coolest Gen II Pokemon there. And I say this as someone who is, overall, very positive towards GSC's design philosophy of making the new Pokemon a little bit trickier to find. But you've got these two new types, Steel and Dark, and you can hardly use one of them until after the end credits roll.
Shit, if you want to use a Dark type, you've got to evolve your Eevee into Umbreon. And two of the coolest Steel types require that you get extremely lucky with item drops from Magnemite or wait until the S.S. Aqua.