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A lot of bullshit in this thread when it comes to manpower in a videogame's development.
Direction
1 guy with a vision, taking input from the entire rest of the team
Battle Engine (math/logic)
2-3 fantastic programmers, Pokemon can afford this
Scripting Engine
2-3 fantastic programmers
Data Processing
2 fantastic programmers
Networking
4-5 fantastic programmers
Feature Set Programming (minigames/other features)
3-4 fantastic programmers
Art Direction
1 guy with a clear vision, perhaps a small team of sub-leads as this part of GF grows.
2D Artists
3D Modelers
Animators
Etc.
NO LIMITS. This is one area they can throw money at. Pokemon games should have THE most creative animations and assets in the industry.
Music
Like 4 people tops. Keep Masuda doing this, desu.
Writing
1 Lead with a clear vision working with the Director.
2 writers tops for main story.
5 writers, minimum, for side quests and anything that isn't the main storyline. Pump out the content to reach Elder Scrolls level lore.
6-7 Scripters to implement the stories in game.
Competitive Balance
4-5 autists buffing/nerfing mons, moves, abilities, and items.
Pokemon Design
Everyone on the team can input monster ideas,
but have a core team of maybe 3 designers.
Another 3 people to come up with new moves, abilities, items (crossover with the writers and scripters, but also everyone else at GF); adding content in the form of new interactable content.
There's likely more divisions of work that can be done, but the idea is that the mainline games can be done be a relatively small team EXCEPT for the art assets. More bodies thrown in WILL be beneficial.