[149 / 10 / ?]
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Quoted By: >>49559687 >>49559698 >>49559711 >>49559723 >>49559817 >>49559888 >>49559930 >>49560123 >>49560838 >>49561469 >>49562095 >>49562682 >>49563333 >>49563355 >>49563993 >>49564768 >>49567202 >>49567878 >>49569584 >>49570645 >>49570751 >>49570842 >>49572477
So, lemme get this right;
arceus kidnaps you across time-space and quite literally dumps you in the past with the vague instruction to 'meet all the pokemon'. the following 95% of the game everyone is like 'we dont know who the fuck you are, what the fuck the giant thing in the sky is, or why the noble pokemon are rampaging, but it doesn't matter too much, just go deal with it. And you do. Then the second you do, the sky turns blood red and shit for reasons, and you get exiled without even a moment's protest, and then volo goes 'oh yea btw here's this lady who knows the answers to everything just chilling out here inna woods lol', and you get the summation of the plot in the final minutes of the game.
Why did they do it like this?
They had a 'plot', but chose to just ignore it until the last minute like a procrastinated school project.
Why wasn't this lady like skulking about throughout the game much to all of the other character's superstitions, but giving you hints on what was going on, or anything like that? I came up with notion in actual seconds, and it gives the game SOMETHING in terms of a story throughout the playthrough.
arceus kidnaps you across time-space and quite literally dumps you in the past with the vague instruction to 'meet all the pokemon'. the following 95% of the game everyone is like 'we dont know who the fuck you are, what the fuck the giant thing in the sky is, or why the noble pokemon are rampaging, but it doesn't matter too much, just go deal with it. And you do. Then the second you do, the sky turns blood red and shit for reasons, and you get exiled without even a moment's protest, and then volo goes 'oh yea btw here's this lady who knows the answers to everything just chilling out here inna woods lol', and you get the summation of the plot in the final minutes of the game.
Why did they do it like this?
They had a 'plot', but chose to just ignore it until the last minute like a procrastinated school project.
Why wasn't this lady like skulking about throughout the game much to all of the other character's superstitions, but giving you hints on what was going on, or anything like that? I came up with notion in actual seconds, and it gives the game SOMETHING in terms of a story throughout the playthrough.