>>49577581Giving you choices from a glorified list of levels is not "open world elements." Having your game take place in open environments where you complete quests and collect loot and resources IS "open world elements" and Legends does have that, but having "elements" of a genre does not make it a full-fledged example of it. Legends is not a third-person shooter despite gameplay mainly consisting of you aiming at targets from an over-the-shoulder camera perspective.
>SM64 and SMO aren't open world gamesThat is plainly obvious, open world games like The Legend of Zelda, Grand Theft Auto and Minecraft do not take place in hubs where you get magically transported to different disconnected environments and collect progression tokens, that is the typical structure of the collectathon 3D platformer.
>BOTW isn't open worldI didn't say that, I directly contrasted its completely nonlinear and optional objectives with Legends' linear and mandatory objectives. The only story missions in Legends that can be done "out of order" are the order in which you visit the three lakes to get the Red Chain and the order you collect the plates in the postgame, because those are completely inconsequential choices.