>>49631649Pokemon doesn't need to be hyper-realistic or in the Unreal engine. It just needs a strong art style. I won't care if it looks a little like a PS3 game if I still go, "Oh, that's pretty" when I see it. SwSh was pretty close, it just had a few issues with some color choices and the patches of grass were not great in the Wild Area. PLA fixed my issue with the grass by having the Pokemon wander all over the place, allowing for more scenic grass to be placed, but then it went a step backwards with the water and some of the textures.
I don't know why but GF seems to have a massive issue with textures.