>>49745168The story was so bad it literally took me a year and a half to finish it, and before you accuse me of saying X/Y's was good that took me half a year.
Im neutral on the gimmicks but that's more subjective.
Can give you less Kanto pandering but still had a fuckton and you LITERALLY fight Red who is, for some reason, facility boss.
Difficulty was a joke. Did not notice a difference between them, exp share off steam rolling with whatever the heck I picked up.
I found X/Y to run smoother, but both ran like shit admittedly.
I've never had either game crash on me online.
Movement is why I preferred X/Y, but mostly because unlike S/M X/Y gave me a...few places to use the range of movement.
They didn't improve the dexnav it's more like they dumbed it down, but this is fair I suppose
Much like before, the Join Avenue part was nice but somehow shittier and for some reason your wifi hub but I can also give you this.
I personally miss HMs because it made teamslots feel valuable/made it so I could not steamroll the game harder. Can't say I agree with the choice part, but no HMs can be seen as a plus I guess. Calling Charizard as your flyslave kinda undermines the less kanto thinking about it...
Literally very few optional areas to explore and what they had were super linear. X/Y's weren't the best but at least it took me more than 10 seconds.
Dungeons are shit in both.
I can think of a few characters off hand between both gens, but the locations were bland. Amazingly bland. like holy SHIT bland because they're all islands but also the most boring part of islands. You argue US/UM's traveling between dimensions but still a linear fucking hallway and that isn't memorable for a good reason.
Pokemon music is pokemon music. This is again pretty subjective.
Really, comparing notes it's less that S/M did anything better and more it fucked up in entirely different ways than X/Y to the point it really is about even.