>>49748261Not op but
>amie -> refreshWe lost the mini-games so instead of being able to pet, feed, and play with our pokemon we could only pet and feed them, they weren't great mini-games but better than nothing and making faces with your pokemon was a lot more interactive than most of the immersion-focused features people like such as following pokemon or overworld spawns that travel a set path until you walk up to them and start a battle. Removing status conditions is just petting with a different cursor icon and a bonus effect.
>pss -> festival plazaFinding people was a bitch, you had to drop everything to warp to a nebulous hub world to even check if someone was around vs pss being a passive thing, you could quickly jump in if you saw someone you wanted to interact with. The shops could've been cool if they weren't randomly distributed like that, the mini-games themselves were okay but running them was yet another clunky element of gen 7 online.
>performanceSomehow the 3ds could handle 6 pokemon in battle during gen 6, albeit laggy, yet gen 7 couldn't AND was more likely to crash despite being limited to 4 max.
>battle formatsGen 6 had all previous formats + inverse and sky battles, gen 7 gave us battle royals but dropped everything besides doubles and singles.
>trainingGen 6 had super training + horde battles for EVs and there's a decent amount of rematchable trainers. Gen 7 had bottle caps to fix IVs but you had to rely on sos chaining and rematching the league for EVs and levels unless you got lucky with festival plaza shops.
Contests only apply to oras in gen 6 but that was also another technical aspect completely missing from gen 7, and riding solgaleo/lunala through ultraspace is just a soaring reskin that can't be used for overworld travel. Pokepelagio and the wider range of color options (though the clothing styles themselves were a downgrade and semi-version-exclusive colors was really stupid) were about the only straight upgrades gen 7 had.