>>49761380Heres hoping they learn from their mistakes
>holdout existing pokemon behind DLC and just make some completely unavailable>stiff as fuck animations that wouldnt look out of place on the PS1>main crux of the story climax is the villain couldn't wait an afternoon to stop an event 1000 years in the future>battle animations still an objective downgrade from the coliseum games>wild area(s) while a great addition feel incredibly artificial and the weather effects appearing and disappearing from existence looks fucking dumb>anything that wasnt the wild area was completely lifeless and static. Not even some stock people just walking around>weird as fuck design decisions like untoggleable exp share or making sound controls a key item given by a random npc>legends unfucked (and improved) the size issue, please dont fuck it up again>main gimmick that can only be used in specific areas, but is so powerful it makes those areas completely trivial>still no options for difficulty outside of being able to turn off getting a free switch