[6 / 2 / 6]
Quoted By: >>49796832 >>49798482
Quick, post your ideas for new moves and abilities.
>Envy
Dark, 50bp
This move grows stronger for every stat boost the target has.
>New Leaf
Normal, Status
The user goes last and takes a hit. How much health you have left determines the quality of the boost.
>Between full and 3/4: The move fails
>Less than 3/4: +2 Atk
>Less than half: +2 Atk +2 Speed
>Less than 1/4: +3 Atk +2 Speed
>1hp: Plus 3 to all stats except evasion
>Smooth Talker
Ability
Sound based moves have priority.
>Spitball
Ability
When a target is hit with a move with under 30bp, they lose an additional bit of health each turn, like the poison status, unless they switch out.
>Envy
Dark, 50bp
This move grows stronger for every stat boost the target has.
>New Leaf
Normal, Status
The user goes last and takes a hit. How much health you have left determines the quality of the boost.
>Between full and 3/4: The move fails
>Less than 3/4: +2 Atk
>Less than half: +2 Atk +2 Speed
>Less than 1/4: +3 Atk +2 Speed
>1hp: Plus 3 to all stats except evasion
>Smooth Talker
Ability
Sound based moves have priority.
>Spitball
Ability
When a target is hit with a move with under 30bp, they lose an additional bit of health each turn, like the poison status, unless they switch out.