>>49816004I dunno, why did they feel the need to make an entirely pointless Route 1 in between two fairly empty towns in XY? Similarly, Kalos Route 6 and 7 could be combined, given how similar they are to the Unova examples you listed.
>Glad we agree Unova has shit pacing because you can blaze through every gym incredibly quickly unliek XY.That's good pacing, generally speaking. Bad pacing tends to dwell on things too long for no reason. Weird pacing is in between, where some things to by fast but some things go by slow. There can be a reason for this, but it depends how it pays off and XY doesn't do it for me. That also having been said I like fast paced games, usually they're nice to just replay once in a while. If it's too long, you don't get that. It's one Gen 1 and 3 are fun to replay for some people as well.
>Anon, I hate to break this to you, but the entire game is optional.Yes, which is why I haven't played XY in ages. Glad we can agree that XY isn't a must play. I would say that BW is though, there's not really another Pokemon game designed the way it is, for better and for worse.
>Padding would be putting everything in the main gameAnd were does this imply that everything after the credits isn't padding? Furthermore, the rest of that sentence goes on to elaborate on it in different ways, here's the rest for context.
>to pad out the play time, instead of leaving some optional stuff for the player to do.As an example of some padding that is entirely optional, and could be considered the "postgame" with how the game is structured but is also main game content in a way, Super Mario Sunshine's blue coins are functionally filler, even if they're an interesting idea conceptually. Another thing that's padding is hard modes that change nothing but stats (though it can be interesting depending on what stats). It's why I'm not impressed with B2W2's challenge mode outside of a few fights.