>>49828860yeah I mean the battle system worked just fine for a single-player game with like five trainers, sure.
But as soon as switches are involved it becomes BS as fuck
Also, Agile Style just... doesn't work as it should.
I realized this when playing the Daybreak update battle against the
three Alpha Pokemon of Ingo, when I used Agile Style it didn't raise MY action speed, but lowered the opponent's instead.
This is retarded because it means that if the opponent used Agile Style even once, it usually MINUS THREE FUCKING TURNS FOR ME. As it was a 3v1 battle.
>inb4 git gud>>49829239>mint acquisition trivial like in PLAwait... there's mints in PLA? how do I not know this