>>49851562You're completely illiterate. 'Progressing through the game' in the context of a JRPG is just an abstract and obfuscated way of saying accumulating experience to be intentionally unclear. The precise baseline way in which one progresses through a JRPG is by accumulating experience to overcome obstacles.
>If you let the player progress their experience in any way they want, the level curve flattensOnce again, illiterate. Have already mentioned the enormous stretches of Gen I and II where the level curve flattens out, and even given a non-Pokémon example in FFVI where the final dungeon has to accommodate the lowest level you can feasibly beat it. Even Chrono Trigger's final boss is a bit disappointing for this reason.
>the god awful balance where every single NPC battle is piss easy and involves doing nothing but clicking whatever your best moveAgain you bring up issues unrelated to the roadblocks to distract from your lack of an argument.
>gifOh you're that weird discord genwar autist lmao
>>49851565This. More interesting map design with more Pokémon. That's all that's necessary. People don't care about roadblocks in most JRPGs because the game design is built around progressing through maps linearly. That the roadblocks feel conspicuous in Pokémon is an indictment of GF's poor map design, not the roadblocks.